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Multimedia It is a term that comes from the English language and refers to what uses several media simultaneously in the transmission of a information . A multimedia presentation, therefore, may include photographs, videos, sounds and text .

The concept applies to objects and systems that appeal to multiple physical and / or digital media to communicate their contents . The term is also used in reference to the media itself that allows storing and disseminating content with these characteristics.

The multimedia communication facilitates understanding and learning , since it is very similar to direct human communication (face to face ). In a conversation, we observe the interlocutor (which would be equivalent to a video) and listen to it (audio) while accompanying his words with gestures and body movements (animations).

A multimedia presentation or broadcast can be made live or recorded. The dissemination of the contents, on the other hand, can be achieved through Internet , project on a screen or develop on a stage.

A distance English course It is an example of multimedia information. Whether online or through a CD-ROM or DVD-ROM, the student can watch videos to become familiar with the language, listen to audios to learn pronunciation, participate in interactive games with animations and read texts with explanations about grammar and spelling.

The websites they can also present multimedia developments, with animations in HTML5 and Flash , videos inserted from Youtube , background music and reading material. In these cases, you can talk about interactive multimedia, since it is the user who decides how the presentation of the information will be and at what time to start it through their clicks.

The integration of multimedia content was one of the most important revolutions of the computing at the user level of the last decades. Until the early 90s, although video games existed and educational programs for computers had already emerged, they were isolated products and of a very moderate complexity, given the scarce resources offered by the equipment of the time.

As the power of computers grew and new components began to be used, which expanded their functionality, developers were able to include more varied content and combine it in an increasingly less expensive way. The Internet began as a slow and static resource, but little by little it benefited from the technological possibilities to make use of multimedia like no other means.

As with every revolution, the early days of multimedia were a real fever: all companies wanted to abuse the possibility of combining text, audio and video in a single space, which resulted in a lot of confusing and noisy content , which offered less Benefits than your static ancestors.

However, time, experience and, above all, feedback from users, they were shaping today's standards. With exceptions, the most common is that any website uses several types of data to present its content; In the field of education, for example, this is especially beneficial, as long as space is given to the imagination and readers are encouraged to think for themselves.

Taking musical theory as an example, a page describing topics related to orchestra conducting can be supported by images to graph the staves, audio recordings to demonstrate the different concepts and forms of performance, and videos to present a person doing use of the exposed techniques. All centralized information, without taking up physical space and without being lost or damaged: digital multimedia content is one of the tools more useful to complement the study.

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